Marvel Rivals Season One: A Deep Dive into New Content and Balance Changes
The zero season has concluded, and Season One of Marvel Rivals has arrived, bringing a wave of fresh content and impactful balance adjustments. Let's explore the key updates.
Table of Contents
- What's New in Season One?
- New Heroes
- New Maps and Mode
- Battle Pass
- Celestial Rank
- Balance Adjustments for Heroes:
- Vanguard
- Duelist
- Strategist
- Team-Up
What's New in Season One?
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This season's theme centers around an undead invasion orchestrated by Dracula! The Fantastic Four have answered the call, with Mister Fantastic and Invisible Woman already available, and more team members to be introduced throughout the season.
New Heroes
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- Mister Fantastic: A mid-range Duelist with abilities for swift movement between enemies and allies, area damage, and temporary damage absorption.
- Invisible Woman: A Strategist whose attacks heal allies. She boasts shield generation, enemy manipulation (push/pull), and, of course, invisibility.
New Maps and Mode
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- Empire of Eternal Night: Midtown: Two new maps set in a ravaged New York City, featuring locations like Grand Central Terminal.
- Doom Match: A new mode for 8-12 players. The top 50% survive to victory after a set number of knockouts.
Battle Pass
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Season One's Battle Pass is double the size of the zero season's, reflecting the three-month season length. Eight of the ten skins are premium, with most offering visually appealing designs. The Blue Tarantula skin for Peni Parker, however, is a simple color swap. Free pass completion rewards Units and Lattice.
Celestial Rank
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A new "Celestial" rank tier has been added between Grandmaster and Eternity, comprising three divisions. Its impact on overall ranking progression remains to be seen. A season-end rating reset is in place, with a seven-level drop from your final zero season rank (e.g., Platinum I drops to Silver II).
Balance Adjustments for Heroes
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This section details adjustments across various hero classes. Note that these are summarized; consult in-game notes for complete details.
Vanguard
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- Captain America: Received significant buffs to health, mobility (Rush cooldown reduction), and Ultimate ability cost reduction.
- Doctor Strange: Minor adjustments to damage and shield recovery.
- Thor: Health increase and crowd-control immunity during Ultimate.
- Hulk: Slight nerf to Gamma Shield health.
- Venom: Buffs to armor scaling and Ultimate ability base damage.
Duelist
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- Black Panther: Nerfed extra health from Spirit Rend.
- Black Widow: Improvements to Edge Dancer radius, Fleet Foot recovery, and Ultimate activation time.
- Hawkeye: Minor nerfs to explosive arrow spread and Archer’s Focus range/damage.
- Hela: Health reduction. New Twitch Drops available.
- Magik: Increased Umbral Incursion damage.
- Moon Knight: Increased Ultimate talon count and blast radius.
- Namor: Throw accuracy adjustments.
- Psylocke: Bug fix for Ultimate interaction with barriers.
- Punisher: Reduced spread for Deliverance and Adjudication.
- Scarlet Witch: Enhanced Chaos Control damage and Chthonian Burst damage, but reduced damage-over-time percentage.
- Storm: Significant buffs to normal attack projectiles, right-click damage, and Ultimate bonus health.
- Squirrel Girl: Adjustments to squirrel targeting and tsunami health.
- Winter Soldier: Buffs to health gain from abilities, main attack damage, and base health.
- Wolverine: Increased health and reduced Undying Animal damage reduction.
Strategist
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- Cloak & Dagger: Dagger Storm cooldown reduction and increased Ultimate dashes.
- Jeff the Land Shark: Ultimate range and Joyful Splash healing adjustments.
- Luna Snow: Minor nerf to dance mode interruption.
- Mantis: Nerfed Nature's Favor acceleration.
- Rocket Raccoon: Increased recovery mode healing speed.
Team-Up
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Adjustments to Team-Up bonuses for several heroes (Hawkeye, Hela nerfs; Namor, Rocket Raccoon, Magneto, Storm buffs).
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The balance changes are largely subtle. While some heroes might see increased popularity, the impact of the new heroes on the meta remains to be seen.