In the wake of legal pressures from Nintendo and The Pokémon Company, Palworld modders have stepped up, bringing back gameplay mechanics that developer Pocketpair was compelled to remove. Recently, Pocketpair acknowledged that changes made in their latest patches were a direct result of the ongoing patent litigation against them.
Palworld, which debuted on Steam for $30 and simultaneously on Xbox and PC via Game Pass in early 2024, shattered sales and player concurrency records. The overwhelming success led Pocketpair's CEO, Takuro Mizobe, to admit that the studio was unprepared for the massive profits generated. Seizing the opportunity, Pocketpair quickly inked a deal with Sony to establish Palworld Entertainment, aimed at expanding the game's IP, and subsequently released the game on PS5.
Following its explosive launch, Palworld drew comparisons to Pokémon, sparking accusations of design theft. Instead of pursuing a copyright infringement case, Nintendo and The Pokémon Company opted for a patent lawsuit, seeking 5 million yen each (approximately $32,846) plus additional damages and an injunction to halt Palworld's distribution.
In November, Pocketpair confirmed they were being sued over three Japanese patents related to capturing creatures in a virtual environment. Palworld originally featured a mechanic similar to Pokémon Legends: Arceus, where players could capture monsters in the wild using a Pal Sphere. However, in response to the legal threats, Pocketpair issued Patch v0.3.11 in November 2024, which modified this mechanic from throwing Pal Spheres to a static summon beside the player, along with other changes.
Pocketpair justified these alterations by stating that without them, "the alternative would have led to an even greater deterioration of the gameplay experience for players." More recently, Patch v0.5.5 further adjusted Palworld by changing the gliding mechanic to require a glider in the player's inventory, instead of using Pals directly.
Labeling these adjustments as "compromises," Pocketpair expressed that they were made under the threat of an injunction that could potentially block Palworld's development and sales.
In a swift response, modders have now restored the original gliding mechanic to Palworld. Primarinabee’s Glider Restoration mod, spotted by Dexerto and available on Nexus Mods, effectively reverses the changes introduced in Patch v0.5.5. The mod's description humorously dismisses the patch, stating, "Palworld Patch 0.5.5? What? That didn't happen!" It cleverly reinstates the gliding feature while still requiring players to carry a glider in their inventory. Released on May 10, this mod has already seen hundreds of downloads.
While there's a mod attempting to restore the throw-to-release mechanic for Pals, it doesn't fully replicate the original functionality, omitting the ball-throwing animation and instead summoning the Pal at the player's line of sight.
The longevity of the Glider Restoration mod remains uncertain due to the ongoing lawsuit. Meanwhile, at the Game Developers Conference (GDC) in March, IGN interviewed John "Bucky" Buckley, communications director and publishing manager for Pocketpair. Buckley discussed the studio's challenges, including unfounded accusations of using generative AI and copying Pokémon models, which have since been debunked. He also touched on the unexpected nature of Nintendo's patent lawsuit, describing it as a "shock" to the studio.