In the world of management sims, running a successful business in *Two Point Museum* by Two Point Studios isn't just about daily operations. It's crucial to take good care of your staff, especially when they're injured during expeditions. Here's how to effectively use Remedial Springs in *Two Point Museum* to ensure your team's well-being and efficiency.
What Are the Remedial Springs in Two Point Museum?
Expeditions in *Two Point Museum* are essential for unearthing new relics and treasures to display, but they come with risks. Staff members can return injured, and while minor injuries can be treated in the Staff Room, severe injuries require a more robust solution. That's where Remedial Springs come into play.
Located on the Bone Belt expedition map near its central region, Remedial Springs become accessible after visiting the Cold Mines in the main campaign. In Sandbox mode, you can access it right away. This healing oasis is a game-changer for managing your staff's health.
How to Use Remedial Springs in Two Point Museum
The key event at Remedial Springs is the Healing Holiday. This event clears all status effects from the injured staff member, ensuring a quick recovery. To utilize this, select Remedial Springs as the expedition destination and choose the injured staff member to be healed. This healing expedition costs $5,000 and takes 14 days, but it's a worthy investment for restoring your staff to peak condition.
While the cost might seem high, especially for new players, the benefits are significant. Remedial Springs can treat complex afflictions that the museum's recovery device can't handle, making it a vital tool for managing your top staff members. As you progress, you'll find that a visit to Remedial Springs becomes an indispensable part of your management strategy in *Two Point Museum*.
That's everything you need to know about using Remedial Springs in *Two Point Museum*. For more tips and guides, be sure to check out The Escapist.
*Two Point Museum is available now on PlayStation, Xbox, and PC.*