It appears that Supermassive Games—best known for its narrative-driven, choice-based horror titles like Until Dawn, The Quarry, and the Dark Pictures Anthology—has officially shelved its unannounced Blade Runner project, titled Blade Runner: Time To Live, according to reports by Insider Gaming.
Key Details of the Cancelled Project:
- Title: Blade Runner: Time To Live
- Setting: 2065, in a dystopian future where replicants are outlawed and hunted.
- Protagonist: So-Lange, a Nexus-6 replicant—considered one of the most advanced models—on a mission to eliminate an underground replicant leader.
- Narrative Arc: The story was set to follow So-Lange’s descent into betrayal, isolation, and existential crisis after being double-crossed, forcing her to survive in a hostile world while confronting her own identity and humanity.
- Gameplay: A hybrid of stealth, tense combat, investigative detective work, environmental exploration, and emotionally charged character-driven moments—hallmarks of Supermassive’s signature style.
Development & Production Status:
- Budget: Estimated at $45 million, with $9 million specifically allocated for performance capture and top-tier voice/acting talent, underscoring the studio’s ambition to deliver cinematic depth.
- Scope: Designed as a 10–12 hour single-player experience, emphasizing storytelling and player immersion.
- Timeline: Pre-production began in September 2024, with a planned launch window of September 2027 across PC and current/next-gen consoles (PS5, Xbox Series X|S, and potentially future platforms).
Reason for Cancellation:
The report attributes the shutdown to licensing disputes with Alcon Entertainment, the rights holder for the Blade Runner franchise (under the Ridley Scott and Warner Bros. umbrella). Development reportedly halted in late 2023, shortly after initial concept work had progressed.
This comes amid broader challenges for the studio:
- Staff reductions: Supermassive underwent significant layoffs affecting around 90 employees in 2023, described as part of a "consultation period" to restructure and refocus.
- Ongoing Projects: Despite this, the team continues work on other titles, including:
- Dark Pictures: Directive 8020 (a new entry in their anthology series)
- Little Nightmares 3 (in development, rumored to be a darker, more psychological sequel)
Context: The Franchise’s Gaming Landscape
While Supermassive’s project was scrapped, Annapurna Interactive—a separate publisher—announced Blade Runner 2033: Labyrinth back in summer 2023, as their first in-house game and the franchise’s first new game in 25 years.
- Status: No official updates since the initial reveal.
- Speculation: The game is rumored to explore a different timeline and possibly delve into the Blade Runner 2033 lore, potentially as a prequel to Blade Runner 2049.
Final Thoughts:
The cancellation of Blade Runner: Time To Live is a major blow to fans of both the Blade Runner universe and Supermassive’s immersive narrative style. The project promised a deeply personal, cinematic adventure, blending philosophical questions about identity with pulse-pounding gameplay—exactly the kind of experience that made Until Dawn and The Quarry stand out.
With licensing issues now blocking a path forward, and Alcon Entertainment maintaining tight control over the franchise, it remains uncertain whether any new Blade Runner game will emerge from the shadows anytime soon.
Still, the dream isn’t dead—just delayed.
And for now, the cinematic world continues to expand:
🎬 The Until Dawn film adaptation, directed by David F. Sandberg, hits theaters this weekend—bringing the studio’s iconic story to life on the big screen. Our review is live.
For fans of sci-fi, horror, and emotional storytelling, the wait may be long—but the legacy lives on.
🔁 “What is a soul? Is it a memory? Is it a choice?”
— Likely dialogue from a lost Blade Runner game that might have changed everything.