Game Science's explanation for the absence of Black Myth: Wukong on Xbox Series S centers on the console's limited 10GB RAM (8GB usable after system allocation). Studio president Yokar-Feng Ji claims this severely hampers optimization, requiring extensive expertise.
However, this explanation has been met with considerable player skepticism. Many suspect an exclusive deal with Sony is the true reason, while others accuse the developers of insufficient effort, citing successful Series S ports of graphically demanding titles.
The timing of this revelation – years after the game's announcement (2020, coinciding with the Series S launch) and shortly before the Xbox release date announcement at TGA 2023 – fuels further doubt. Players question why the Series S limitations weren't addressed earlier in development.
Representative player comments highlight this skepticism:
- "This contradicts prior reports. Announcing an Xbox release at TGA 2023 implies knowledge of Series S specs."
- "Lazy developers and a subpar engine are the likely culprits."
- "I find their explanation unconvincing."
- "Games like Indiana Jones, Starfield, and Hellblade 2 run well on Series S, suggesting the problem lies with the developers."
- "This is just another excuse."
The lack of a definitive answer regarding an Xbox Series X|S release further intensifies the ongoing debate surrounding Black Myth: Wukong's platform availability.