Helldivers 2's substantial 2025 update, patch 01.002.101, is now live, introducing significant gameplay adjustments and bug fixes. This over 5GB patch enhances spray weapon gas durations, reinstates emoting during flight or ragdoll states, and implements numerous balance changes.
Approaching its first anniversary, Helldivers 2's evolving Galactic War narrative continues with the recent Illuminate faction addition. The update's considerable size fuels speculation about potential unannounced content alongside the documented changes. One particularly noteworthy fix deserves mention:
A minor visual glitch affecting the Stalker's tongue has been resolved (details withheld).
Here's a summary of the patch notes:
Balancing:
- General: Spray weapon gas duration increased from 6 to 10 seconds. A despawn timer for Illuminate dropship wreckage has been added to prevent path obstructions.
- Helldiver: Jogging while carrying two-handed items (barrels, SEAF Artillery Rounds) is now permitted.
- FRV: Grenade and stratagem deployment while leaning from the FRV is enabled. FRV handling, particularly cornering, has been refined.
- Sidearms: Starting magazines increased from 2 to 3; spare magazines from 4 to 5.
- Stratagem Support Weapons (TX-41 Sterilizer): Crosshair drift and camera climb recoil reduced. Gas duration increased (as above).
- Armor Passives (Siege Ready): A bug granting extra ammo to all weapons (not just primaries as intended) remains unfixed for now, pending further evaluation.
- Backpacks (AX/TX-13 "Guard Dog"): Reworked for improved effectiveness, prioritizing gas-unaffected enemies. Targeting logic refined, range increased from 10m to 20m. Gas duration increased (as above).
- Stratagems (MD-6, MD-I4, MD-17): Cooldowns reduced; damage increased; mine deployment spread widened to minimize chain explosions. SH-20 Ballistic Shield Backpack now blocks melee attacks until destroyed.
Fixes:
- Top Priority: Emoting during falls/ragdolls restored; Illuminate spawner ship shields now vulnerable to impact grenades; collision gaps in Illuminate ships fixed; health packs fully restore stims; high-damage weapons detonate Hellbombs.
- Crash Fixes: Numerous crash fixes addressing various scenarios (mission abort, hot-joining, emote switching, fire, drop-in, reloading, armory changes, tutorial completion, extraction, projectile fire, objective carrying, language changes, SG-20 Halt reloading).
- Social/Matchmaking: Matchmaking improved for regional proximity; difficulty lobby matching enhanced; chat history preservation fixed.
- Weapons/Stratagems: Emplacement retention during text chat; Arc weapon accuracy against Impaler tentacles improved; E/AT-12 Anti-Tank Emplacement armor penetration tag corrected; stratagem turret targeting of Tesla Towers fixed; heat weapon visual bug fixed; melee weapon physics adjusted; B-1 Supply Pack stim sharing restored.
- FRV: FRV durability increased; camera improvements; rooftop drops reduced; keyboard input support added; enemy launch distance adjusted.
- Helldiver: Ragdolling into FRV fix; car climbing/vaulting fix; post-ragdoll sliding fix; prone gliding animation fix; pickup animation fix.
- Enemies: Stalker tongue visual bug fixed; enemy reaction to missed shots improved.
- Miscellaneous: Various audio, civilian pathing, visual, and other minor fixes.
Known Issues:
- Top Priority: Black box terminal clipping; stratagem ball physics; DSSPathfinding; Dolby Atmos on PS5.
- Medium Priority: Pelican-1 extraction issues; explosive ragdolling; cape display; "This is Democracy" emote bug; Guard Dog ammo indicator; Barrager Tank stats; LAS-5 Scythe zoom; charge-up weapon firing rate.
This update significantly enhances the Helldivers 2 experience, addressing player concerns and introducing notable gameplay adjustments. However, several issues remain to be addressed in future patches.