Home News 'AOT Revolution' Update Targets Bugs, Balances Gameplay

'AOT Revolution' Update Targets Bugs, Balances Gameplay

Author : Matthew Update:Feb 20,2025

Attack on Titan Revolution Update 3: Enhanced Gameplay and Bug Fixes

Roblox's Attack on Titan Revolution receives a significant update (version 3.0), focusing on quality-of-life improvements, balance adjustments, and bug fixes. While lacking a single, groundbreaking feature, the numerous smaller changes contribute to a smoother, more polished experience.

Attack on Titan Revolution Update 3: Foundation for Future Enhancements

Key improvements include the new Winter Tokens event, additional auras for the Armored Titan raid, and the integration of Roblox chat into the 2D lobby. Numerous bug fixes address various issues, such as erratic Titan behavior (including the infamous T-posing glitch), skill malfunctions (affecting Charge and Founder's Will), and Thunderspear inconsistencies.

This update addresses long-standing problems, but focuses less on substantial content additions. It follows the content-rich 2.5 update, which introduced the Armored Titan Raid and Thunderspears, only a few weeks prior.

For players seeking to optimize their gameplay, a comprehensive list of active codes is available here. The complete patch notes are detailed below:

Attack on Titan Revolution Update 3 Patch Notes

2x Winter Tokens Event

Quality of Life (QoL) Improvements:

  • Roblox chat enabled in the central 2D lobby.
  • Added impact frames and sound effects to the "Founder's Vengeance" skill.
  • Two new auras added to the Armored Titan raid ("Abyssion" - Epic, "Digital Fracture" - Legendary).
  • New refill icon implemented.
  • Optimized streaming properties for improved performance on lower-end devices.
  • Map lighting changed from "Future" to "ShadowMap" for better performance on lower-end devices.
  • "Gameplay Paused" notification disabled.
  • "Armored Titan Raid" cosmetic drops (Marleyan Patch, Young Reiner's Attire) can now be sold for gems.
  • Grammar corrections in the streak message.

Revamped Cutscene Handler:

  • General fixes and synchronization of starting cutscenes.
  • Cutscenes automatically skipped if loaded after another player has already loaded them.
  • Skip button functionality improved.

Thunderspear Questline Framework Changes:

  • Fixed issue where boxes remained after shifting/ejecting.
  • Resolved continuous supply objective after completion.
  • Retrieving a box now grants +1 quest progress (instead of affecting all players).
  • Boxes in the supply mission now spawn in random locations.
  • Questline no longer initiates in missions unless the player is Prestige 1 or higher.
  • Fixed missing cart on the convoy horse for the outskirts spears quest.

Balance Adjustments:

  • Boss Titan raid damage buffed by 5.0% per difficulty.
  • "Oddball" modifier now increases objective damage.
  • "Duckers" Titan variation now only spawns in Hard+ difficulty.
  • "Ragers" Titan variation now only spawns in Severe+ difficulty.
  • "Leaders" Titan variation now only spawns in Aberrant difficulty.
  • "Emperor's Key" cost reduced from 3,499 Gems to 2,999 Gems.
  • Increased Battlepass XP gain upon mission completion.

Mission Changes:

  • Increased base chance of receiving a perk on Titan kill in each difficulty (now affected by luck multiplier).
  • Adjusted perk rarity chances in each difficulty.
  • Altered difficulty drop chances (scrolls/serum).
  • Revamped luck multiplier formula (using cumulative frequency).
  • Adjusted objective mission end rewards (luck multiplier increased by 1.2x for gaining perks).

Raid Changes:

  • Adjusted item chances in each difficulty.
  • Fixed "Armored Serum" bypassing the maximum serum cap.
  • Revamped luck multiplier formula (using cumulative frequency).

Thunderspear Adjustments:

  • Increased M1 falloff damage.
  • Nerfed detonation range by 5.0%.
  • Nerfed self-damage explosion radius.
  • Reduced refill count by 1 in missions and 3 in raids.

Family Buff Adjustments:

  • Reiss Family: "Command" skill now affected by "Tactician" memory and "Font of Inspiration" perk.
  • Fritz Family:
    • "Founder's Will" duration increased (10s > 20s in shifter form, 15s > 20s).
    • "Founder's Will" now affected by "Tactician" memory.
    • "Founder's Will" now buffs Skill Cooldown Reduction, Injury Chance Reduction, Shifter M1 Speed, Swing Duration, and Blast Radius.
    • "Founder's Will" cooldown increased (45s > 90s).
    • "Founder's Vengeance" now grants +1 extra shift and max ODM/TS resources.
    • "Founder's Vengeance" now provides 13s of I-Frames after the revive animation.
    • "Furyforge" memory nerf reverted (0.3% > 0.4% DMG per 1.0% health lost).
    • "Maximum Firepower" perk buffed (All TS Stats increase by 5.0% > 7.5%).
    • "Everlasting Flame" perk changed (no longer increases "Swing Duration" for blades, only affects "Blast Radius" for spears).
    • Added "Explosive Fortune" perk (Conservation Chance increases by 10.0% > 15.0%, 5.0% > 7.5% chance to regain 1 spear per kill).

Armored Titan Shifter (VEVO) Adjustments:

  • Courage: Shield gain removed upon expiry (instead of losing shield over time).
  • Charge: Deals tick damage similar to roar.
  • Earth Breaker: Cooldown (40 > 35), Damage Base (30.5% > 100.0%), Damage Growth (5.5% > 10.0%).
  • Heavy Attack: Proper Area of Effect (AoE) implemented.
  • Passive: Reworked, similar to boxing mastery, scaling with Damage Reduction.
  • Phase Shift: Can now be toggled on/off when re-using the skill. Cooldown (99 > 25).
  • Titan Toss: Miss Cooldown (6.5 > 4), Stage 2 Cooldown (2 > 1).

Bug Fixes:

  • Resolved Titans T-posing after hitting buildings.
  • Fixed shifting damage conversion issues with spears equipped.
  • Addressed Thunderspear issues with invisible hitboxes.
  • Fixed Thunderspears failing to kill Titans if the player dies.
  • Fixed Thunderspears sometimes missing Colossal Titans.
  • Dying to self-inflicted Thunderspear damage while grabbed now causes the Titan to release.
  • Fixed "Founder's Will" skill breaking hooks/gas if used before proper loading.
  • Fixed "Flame Rhapsody" perk not applying maximum crit chance.
  • Resolved chest/reward screen uninteractability after shifting/ejecting.
  • Fixed Female Titan's roar effect constantly visible during shifting/ejecting in the Guard mission.
  • Prevented flinging of Escort mission objectives by standing in front of the horse(s).
  • Fixed missing blades/spears buttons in the equipment screen on mobile devices.
  • Addressed Titans not attacking players standing directly beneath them.
  • Fixed hook assist breaking and preventing attachment to objects.
  • Prevented double boosting on mobile during refills.
  • Fixed Shifter skills not hitting Titan napes properly.
  • Resolved being flung when picking up a Titan.
  • Fixed follow rewards breaking the UI.
  • Fixed gems not stacking properly with "Gem Fiend" memory and Fritz family.
  • Resolved getting stuck in the air after using Thunderspear cutscene skills or "Chaos" skill.
  • Addressed hit inconsistencies with ODM/Shifter M1s based on hit speed.
  • Fixed "Charge" skill flinging the Armored Titan raid boss.
  • Fixed "Charge" skill getting stuck on random objects.
  • Fixed inability to kill ice burst Titans with the "Toss" skill.
  • Addressed clothing collision issues with avatars.
  • Fixed "Peerless Commander" perk.
  • Prevented loss of streak if the warning was on screen, the player shifted, and then disconnected/left.

Armored Raid Revamp:

  • Boss punches/skills can now damage objectives.

    • Phase 1: Defend 1 (Hard) / 2 (Severe) / 3 (Aberrant) boats to ensure their escape. Raid automatically fails if 1 (Hard) / 2 (Severe/Aberrant) boats are destroyed. The Armored Titan boss has armor penetrable to deal damage before Phase 2. Armor has 20.0% base DMG RESISTANCE, increasing to 50.0% depending on remaining armor. A soft cap prevents the Armored Titan from falling below 75.0% health.
    • Phase 2: The Armored Titan shifts, gaining increased speed and damage; any remaining shield is lost. Damage dealt to the shield in Phase 1 converts into a higher damage multiplier for the Armored Titan in Phase 2 (+1.0% damage per 2.0% shield lost). Defeat the Armored Titan while fighting waves of Titans.
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