Larian Studios' Publishing Director, Michael Douse, recently lauded BioWare's latest RPG, Dragon Age: The Veilguard, showering it with high praise. Let's delve into his insightful comments on this newly released action RPG.
Larian Studios' Publishing Chief Praises Dragon Age: The Veilguard
Baldur's Gate 3 Executive Calls it a Dragon Age Game that "Truly Knows What It Wants to Be"
Michael Douse (@Cromwelp on X), the publishing director at Larian Studios (creators of Baldur's Gate 3), expressed immense admiration for Dragon Age: The Veilguard. Douse shared his enthusiasm on Twitter, revealing he played the game "in complete secrecy"—a feat he humorously described as playing hidden behind his backpack at the office.
Douse highlighted The Veilguard's clear vision, stating it "truly knows what it wants to be," a refreshing change compared to previous Dragon Age installments that sometimes struggled to balance narrative and gameplay. He likened the game's experience to a captivating "well-made, character-driven Netflix series" instead of a drawn-out, less focused production.
Douse also lauded the innovative combat system, describing it as a brilliant blend of "Xenoblade Chronicles & Hogwarts Legacy," a combination he termed "giga-brain genius." This departure from earlier Dragon Age titles' slower, tactical combat introduces a faster-paced, action-oriented style reminiscent of BioWare's Mass Effect series, allowing players to chain together attacks for impactful results.
Douse praised The Veilguard's pacing, noting its "good sense of propulsion," and its ability to seamlessly integrate key narrative moments with opportunities for players to experiment with their character builds and exploit strengths. This represents a departure from the more traditional RPG structure of its predecessors. His commendation even extended to BioWare's continued industry presence, deeming it crucial amidst "moronic corporate greed."
However, Douse's most compelling observation centers on The Veilguard's newfound identity. He considers it "the first Dragon Age game that truly knows what it wants to be," a statement that could be interpreted as a subtle critique of previous games' perceived lack of direction. He clarified, "I’ll always be a [Dragon Age: Origins] guy, and this isn't that," acknowledging that while it may not capture the nostalgia of Origins, The Veilguard's distinct vision is commendable. In Douse's words, "In a word, it’s fun!"
Dragon Age: The Veilguard's Rook Character Customization Offers "True Player Agency"
Dragon Age: The Veilguard aims for deep player immersion through the Rook, a customizable protagonist with highly personalized traits. According to Xbox Wire, players have significant creative freedom in shaping the Rook's background, skills, and alignment. As the Rook, players assemble a party to confront two ancient Elven gods threatening Thedas.
Character creation in The Veilguard emphasizes the impact of player choices, from backstory to combat specialization. Players choose from Mage, Rogue, and Warrior classes, each with unique specializations (like Spellblade for mages). Personalization extends to the Rook's home, the Lighthouse, where players can personalize rooms to reflect their character's journey.
"As you do, Rook reminisces about their history before the events of the game," a developer told Xbox Wire. "This let me define more about my Rook—even down to choices I thought were incidental, like why he has face tattoos. The result is a character who truly feels like mine."
This detailed character development likely contributed to Douse's positive assessment, particularly the emphasis on meaningful player choices. With The Veilguard's release on October 31st, BioWare hopes players will share Douse's enthusiasm. Our review of Dragon Age: The Veilguard highlighted its embrace of "the faster pace of the action RPG genre," praising its fluid and engaging gameplay compared to its predecessors. For our full review and 90 score, see the link below!