New screenshots have emerged for Everwild, the highly anticipated fantasy game that spent over a decade in development before being canceled by Xbox earlier this summer.
Everwild was in development at Rare, the veteran British studio behind Sea of Thieves and a lineup of beloved classics. However, after years of development, the project was terminated in July as part of Microsoft's broader restructuring, which included widespread layoffs and canceled titles.
A fresh set of Everwild screenshots has now appeared online through a former employee's portfolio. According to MP1st, the images are thought to showcase a version of the game "fairly close to its cancellation," featuring a silver-haired protagonist navigating ancient ruins in a dense forest.
Although previous teaser trailers offered brief looks at Everwild, Rare remained largely secretive about the actual gameplay. These new leaks, however, provide some insight—the inventory screen reveals multiple tabs and a wide variety of collectibles.
Categories visible in the inventory include “Favorites,” “Figments,” “Tools,” “Mosaics,” “Seeds,” and “Plants.” Figments appear to be plant-based creatures, slightly reminiscent of Pikmin but with onion-shaped heads. One pale green specimen is identified as a “Light Figment,” while others are shown in blue, white, and brown.
The game’s Seed Compendium features entries like the “Shrub Seed,” used to grow shrubbery. Mosaics, on the other hand, showcase creatures seen in earlier Everwild teasers—including a deer-like animal crowned with a large orange crest.
Se han publicado screenshots del cancelado #Everwild a través de un artista que estuvo en #Rare para el proyecto.
— Soul Gizzmo (@SoulGizzmo) October 12, 2025
De acuerdo a lo informado a MP1ST, estas imágenes serían de una versión del juego bastante cercana a su cancelación en Junio de este año. pic.twitter.com/FN9ci0VOMn
A settings menu is also visible, which reportedly would have utilized Sea of Thieves player data to suggest popular gameplay configurations.
Everwild was envisioned as a third-person fantasy adventure with god-game mechanics, though its direction shifted multiple times—including a full reboot after creative director Simon Woodroffe’s departure in 2020. Rare later appointed veteran designer Gregg Mayles, known for his work on Donkey Kong Country, Banjo-Kazooie, Viva Piñata, and Sea of Thieves, to take over as director. Mayles is now believed to have left the studio following the game’s cancellation.
So what’s next for Rare? Beyond ongoing support for Sea of Thieves, the studio’s future projects remain unclear. A recent Community Direct presentation emphasized that the developer is focusing heavily on its pirate-themed live service game, with plans to deliver updates for at least a couple more years. A new revenue stream is also expected to launch in early 2026, introducing a paid subscription that unlocks custom servers.