EA Motive and SEED will unveil their groundbreaking "Texture Sets" technology at the Game Developers Conference (GDC), showcasing its application in titles like Dead Space and the highly anticipated Iron Man game. This innovative approach merges related texture sets into single resources, streamlining processing and enabling the creation of richer, more detailed textures. EA's lead technical artist, Martin Palko, will lead the presentation, detailing the intricacies of this advanced texturing process.
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The GDC presentation offers a glimmer of hope for fans eagerly awaiting updates on Iron Man. Announced in 2022, the game has remained shrouded in secrecy, fueling speculation about its development status. Participation in GDC confirms ongoing development, potentially offering a first look at gameplay or revealing crucial details. The conference runs from March 17th to 21st, 2025.
Currently, Iron Man is confirmed as a single-player RPG featuring an open world and built using Unreal Engine 5. EA Motive is expected to leverage its experience with Anthem's flight system in the game's development.