Many Marvel Rivals players are experiencing frustratingly long shader compilation times on launch. This guide offers a solution to speed up the process and eliminate the dreaded "Out of VRAM memory" error.
Addressing Slow Shader Compilation in Marvel Rivals
Game launches, especially online titles, often involve a period of loading. However, Marvel Rivals PC players report significantly extended shader compilation times, sometimes lasting several minutes. Shaders are crucial programs that manage lighting and color in 3D environments. While the game may be installed correctly, this issue persists. Fortunately, a community-discovered workaround exists.
A Marvel Rivals subreddit user, Recent-Smile-4946, provided a solution that appears effective:
- Access Nvidia Control Panel: Open your Nvidia control panel.
- Adjust Shader Cache Size: Locate the global settings and adjust the Shader Cache Size. Set it to a value less than or equal to your VRAM. Note: The available options are limited (5GB, 10GB, 100GB). Select the option closest to your VRAM capacity.
This method reportedly reduces shader compilation time to mere seconds and resolves the "Out of VRAM memory" error.
While a permanent fix from NetEase is awaited, this workaround offers an immediate solution to avoid lengthy load times. Until an official patch arrives, consider implementing this adjustment.
Marvel Rivals is currently available on PS5, PC, and Xbox Series X|S.