Marvel's Spider-Man 2 swings onto PC today, January 30th, and its PC port specifications have finally been revealed. Developed by Nixxes Software, the port boasts impressive features and broad hardware compatibility.
The PlayStation Blog details the enhanced PC features, designed for optimal performance and visual fidelity across a wide range of systems. A new trailer showcases the game's capabilities. Importantly, the PC version removes the PlayStation Network (PSN) requirement. Advanced ray tracing features, including DLSS 3.5 Ray Reconstruction, are included, significantly improving reflections and shadows, as explained by Nixxes graphics programmer Menno Bil.
DLSS 3 and FSR 3.1 upscaling and frame generation technologies are also implemented, along with Intel XeSS. While DLSS 4's Multi-Frame Generation isn't directly supported, users can potentially leverage the Nvidia app for enhanced image quality.
Ultrawide monitor support extends to an impressive 48:9 aspect ratio, with cinematics viewable up to 32:9.
System requirements are categorized into ray-traced and non-ray-traced configurations. Lower-end systems can achieve 720p at 30 FPS without ray tracing, using components such as an Nvidia GTX 1650, Intel Core i3 8100, and 16GB of RAM. High-end configurations targeting 4K 60 FPS with "Ray Tracing Ultimate" require an RTX 4090, AMD Ryzen 7 7800X3D, and 32GB of RAM.
Steam Deck compatibility remains uncertain due to the relatively high RAM and graphics card requirements. Unlike the previous Spider-Man titles which had PS4 ports, Spider-Man 2's PS5 origins might present greater hardware demands.
Despite this, the broad range of supported configurations has garnered significant online praise, with Reddit users commending the comprehensive system requirements. The positive reception suggests high expectations for the game's performance.