
Dying Light: The Beast is a standalone action-adventure RPG where players step back into the role of Kyle Crane, navigating the treacherous Castor Woods. Stay informed with the latest updates and developments about the game!
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Dying Light: The Beast News
2025
July 21
⚫︎ Techland has unveiled a new trailer for Dying Light: The Beast, presenting a darkly satirical glimpse of its upcoming setting, Castor Woods. Posing as a cheerful tourism spot hosted by mascot Bober the Beaver, the trailer soon spirals into mayhem as the region's zombie outbreak erupts.
Read more: Dying Light: The Beast’s Latest Trailer is a Dark Satire Starring Bober the Beaver (Gamingbolt)
July 7
⚫︎ While Dying Light: The Beast delivers intense, gory combat, it avoids simplistic zombie-slashing mechanics. Expanding on the series' signature parkour and close-quarters combat, this new chapter layers strategic depth and greater challenges into the core experience.
Where many undead-themed games rely on straightforward hack-and-slash action, The Beast introduces smarter enemies and refined combat systems. In a recent interview, franchise director Tymon Smektala stated that Techland is evolving the series with deeper combat mechanics, upgraded enemy AI, more responsive weapon handling, and the reintroduction of firearms—building on innovations from Dying Light 2.
Read more: The Bloody Juiciness is There, but The Fights are Challenging
Dying Light: The Beast is Far From a Mindless Zombie Hack and Slash (Game Rant)
July 1
⚫︎ Techland is charting a unique path for Dying Light: The Beast, prioritizing immersive density over sheer open-world scale. Speaking with GamesRadar+, franchise director Tymon Smektala clarified that this entry won’t compete with sprawling titles like Cyberpunk 2077 or GTA V in terms of map size.
“Open worlds aren’t about scale,” Smektala noted. “They’re about the sensation of truly inhabiting the space.” He described The Beast as one of the studio’s “most densely designed open worlds,” crafting a rich environment brimming with purposeful encounters and intricate level design.
Reflecting on Dying Light 2, Smektala conceded that its broader ambitions may have softened the gritty survival-horror essence of the first game. While the sequel found commercial success, he acknowledged that prioritizing accessibility and AAA expectations could have distanced some dedicated fans. With The Beast, Techland seeks to restore the intense, atmospheric tension that distinguished the series.
Read more: Dying Light: The Beast Claims Size Doesn't Matter For Open Worlds (Game8)
April 4
⚫︎ With Dying Light: The Beast nearing launch, Techland invites players to revisit the original Dying Light—the upcoming standalone title will help unify the storyline across both games.
Franchise director Tymon Smektala explained that The Beast aims to bridge the narrative and gameplay styles between the two entries. “For our dedicated audience, Dying Light 2 didn't quite meet the bar set by the first game,” Smektala admitted, pointing to contrasts in tone and mechanics.
While Dying Light emphasized survival horror and unforgiving nighttime sequences, Dying Light 2 adopted a more story-focused, approachable design.
Read more: Techland explains why fans should revisit the first Dying Light before Dying Light: The Beast launches (Epic Games News)
February 12
⚫︎ Techland has officially announced Dying Light: The Beast, a standalone chapter in the series originally planned as the second expansion for Dying Light 2: Stay Human.
First teased at Gamescom 2024, the project expanded significantly during development, inspiring the team to transform it from DLC into a full release. This pivot marks an exciting evolution for the franchise, offering a distinctly new direction compared to Dying Light 2 and setting the stage for the series' future.
Read more: Dying Light: The Beast Going the Opposite Direction as DL2 is a Great Sign for the Series' Future (Gamerant)