Helldivers 2 Armor Passives Ranked
Author : Evelyn
Update:Apr 13,2025
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In Helldivers 2, armor is categorized into light, medium, and heavy types, each impacting your mobility and defensive stats. However, the real game-changer is the armor's passive abilities. These aren't just perks; they're powerful tools that can drastically enhance your gameplay experience.
With a plethora of armor passives at your disposal, understanding which ones to leverage and when is crucial for maximizing your survival and combat prowess. Don't rush into your hellpod without a strategy. Our comprehensive tier list will guide you to the best armor passives in Helldivers 2, tailored for various mission scenarios.
All Armor Passives & What They Do in Helldivers 2
Helldivers 2 boasts 14 armor passives, each designed to shape your playstyle, strategy, and effectiveness during missions. Whether you need extra padding for better damage absorption or enhanced scouting for stealth missions, choosing the right passive can be the difference between victory and defeat.
In Helldivers 2, armor passives are linked to body armor, while helmets and capes are standard-issue with no additional bonuses.
Here's a detailed breakdown of all armor passives in Helldivers 2 and their functionalities. Grasping these will equip you to adapt to the diverse challenges and mission requirements, whether you're aiming for survival or maximizing utility.
Armor Passive | Description |
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Acclimated | - 50 percent resistance to acid, electrical, fire, and gas damage. |
Advanced Filtration | - 80 percent resistance to gas damage. |
Democracy Protects | - 50 percent chance of surviving lethal attacks, such as headshots. - Prevents chest injuries, such as internal bleeding. |
Electrical Conduit | - 95 percent resistance to lightning arc damage. |
Engineering Kit | - +2 grenade capacity. - 30 percent recoil reduction when crouching or prone. |
Extra Padding | - +50 armor rating for improved defense. |
Fortified | - 50 percent resistance to explosive damage. - 30 percent recoil reduction when crouching or prone. |
Inflammable | - 75 percent resistance to fire damage. |
Med-Kit | - +2 stim capacity. - +2 seconds additional stim duration. |
Peak Physique | - 100 percent increased melee damage. - Improves weapon handling by reducing weapon movement drag. |
Scout | - 30 percent reduced range at which enemies can detect players. - Map markers generate radar scans to reveal nearby enemies. |
Servo-Assisted | - 30 percent increased throwing range. - 50 percent additional limb health. |
Siege-Ready | - 30 percent increased reload speed of primary weapons. - 30 percent increased ammo capacity of primary weapons. |
Unflinching | - 95 percent reduced recoil flinching. |
Armor Passive Tier List in Helldivers 2
Our armor passive tier list for Helldivers 2 is based on the 1.002.003 game version. It evaluates the passives according to their overall utility, value, and effectiveness across different missions and against various enemy types.
Tier | Armor Passive | Why? |
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S Tier | Engineering Kit | Extra grenades are a game-changer. They enable you to close bug holes, destroy fabricators and warp ships, tear through armor with Thermites, and stun-lock priority enemies. The possibilities are endless. |
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Med-Kit | The ability to heal more often is invaluable in *Helldivers 2*. When combined with the Experimental Infusion booster, stims essentially let you cheat death. No other passive improves survival chances like the Med-Kit. |
Siege-Ready | Recently introduced, Siege-Ready is one of the best armor passives in *Helldivers 2*. The enhanced ammo count and faster reloads make it easier to handle large crowds, especially with ammo-intensive weapons. |
A Tier | Democracy Protects | It provides a strong defensive boost, particularly in the early game, helping you survive lethal damage from all directions. |
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Extra Padding | Higher armor rating translates to flat damage resistance across the board, making it a solid choice. |
Fortified | Highly useful in general, but especially so against Automatons in *Helldivers 2*. It helps you withstand rockets from Devastators, Hulks, and Tanks, and enhances weapons like the Machine Gun to shred bots with precision. |
Servo-Assisted | This passive excels against Terminids. The increased throwing range allows you to deploy stratagems from a safe distance without drawing attention or toss grenades to close bug holes. It also helps you avoid injuries from claw attacks. |
B Tier | Peak Physique | While the reduced drag is useful against mobile enemies like the Illuminate Overseers, melee combat is generally not advisable, and there are better ways to deal with such threats. |
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Inflammable | Ideal for fire-based builds, particularly on planets with fire tornadoes. It's situational but valuable when using Flamethrowers and Incendiaries against Terminids and the Illuminate. |
Scout | The radar effect helps reveal enemy positions, allowing for strategic adjustments. It would rank higher if it also highlighted points of interest or side objectives. |
C Tier | Acclimated | The three factions in *Helldivers 2* specialize in different elemental damage types, so you'll never face all four types—acid, electrical, fire, and gas—in a single mission. |
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Advanced Filtration | It offers no value if you're not using a gas build, and even then, the benefits are minimal. |
Electrical Conduit | This passive is only useful against the Illuminate, and even then, there are better options, unless friendly fire is a concern. |
Unflinching | The minimal reduction in camera shakes and damage recoil doesn't significantly improve combat effectiveness. |