Home News Warner Bros. Cancels Wonder Woman Game, Closes Three Studios

Warner Bros. Cancels Wonder Woman Game, Closes Three Studios

Author : Zoe Update:Mar 03,2025

Warner Bros. Games is restructuring, resulting in the cancellation of its Wonder Woman game and the closure of three studios: Monolith Productions, Player First Games, and WB Games San Diego. This news, initially reported by Bloomberg's Jason Schreier, was subsequently confirmed by WB in a statement.

The company cited a strategic shift in focus towards its key franchises – Harry Potter, Mortal Kombat, DC, and Game of Thrones – as the reason for these difficult decisions. While acknowledging the talent and contributions of the affected teams, WB stated that continuing development on the Wonder Woman game was no longer aligned with its strategic priorities. The statement emphasized a commitment to returning the Games division to profitability and growth by 2025.

This announcement follows previous reports of challenges within WB Games, including a troubled development cycle for the Wonder Woman game (reboots and director changes in early 2024), layoffs at Rocksteady, underperformance of Suicide Squad: Kill the Justice League, and the shutdown of MultiVersus. The recent departure of long-time games head David Haddad and rumors of a potential sale of the division further underscore the ongoing restructuring.

The closures represent a significant setback for WB's DC gaming initiatives, particularly considering James Gunn and Peter Safran's recent announcement that the first DCU video game is still a couple of years away.

The impacted studios boast impressive histories. Monolith Productions, founded in 1994 and acquired by WB in 2004, is renowned for its Middle-earth: Shadow of Mordor and Shadow of War games, the former introducing the acclaimed Nemesis system (patented by WB in 2021). Player First Games (established 2019) developed MultiVersus, while WB San Diego (also established 2019) focused on mobile, free-to-play titles.

These closures reflect a broader trend in the games industry, marked by significant layoffs, project cancellations, and studio shutdowns over the past three years. While precise figures for 2025 are less readily available, the pattern of job losses continues, with estimates exceeding 10,000 in 2023 and 14,000 in 2024.

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