Summary
Obtain powerful weapons by vanquishing dragons, NPCs, or exploring, leveraging unique abilities and perks. Weapons offer bonuses like freezing/chilling effects, critical rate boosts, and specialized skills for diverse playstyles. Act 3 boasts decent weapons: effective bows, life-steal swords, and tank-oriented weapons tailored to various character builds.
Divinity: Original Sin 2 offers a plethora of weapons, with the "best" depending on your party composition, skills, and overall strategy. However, certain weapons stand out due to their unique abilities, skill boosts, or impressive damage output. This guide highlights some of the most powerful weapons in this RPG.
Updated January 13, 2025 by Rhenn Taguiam: With Larian Studios announcing a new IP, Divinity: Original Sin 2 fans eagerly await any connection to this beloved title. Until details emerge, the game's rich content, especially the quest for powerful weapons, offers countless hours of gameplay. This list includes weapons obtained through diplomacy failure, an endgame boss fight, and surprisingly effective options from an NPC merchant.
Fang of the Winter Dragon
Perfect for Act 1 Adventures
Bonuses and Perks:
- 4-5 Water Damage
- 23-25 Physical Damage
- 10% Critical Rate
- 155% Critical Damage
- +1 Strength
- +1 Intelligence
- +1 Warfare
- +1 Hydrosophist
- 5% Chilled for a turn
- 25% Cleave
Located southwest of Fort Joy, this weapon drops from Slane the Chained Winter Dragon. Killing the dragon is necessary to obtain it. While the decision to kill Slane is debatable, this weapon offers valuable perks and bonuses, including the helpful Chilled effect, making it a viable early-game option.
Morning's Light
A Decent Bow for Where It's Discovered
Bonuses and Perks:
- 155% Critical Damage
- +2 Finesse
- +1 Ranged
- +1 Huntsman
- Causes Marked for two turns.
Obtained from Corbin Day, either by freeing or killing him (killing him prevents future weapon upgrades). While not the strongest, it's one of the better bows available early on, boasting strong damage and helpful bonuses.
Eternal Stormblade
Perfect for Act 3 Adventures
Bonuses and Perks:
- 14-16 Air Damage
- 70-78 Physical Damage
- 15% Critical Rate
- 155% Critical Damage
- +3 Memory
- +6 Initiative
- 20% Stunned for two turns
- 10% Shocked for a turn.
Hidden in the Murky Cave (Act 3), this sword requires defeating four guardians. Despite the challenging acquisition, it's not among the game's strongest weapons; players will likely seek better options by Act 4. However, its perks and bonuses remain useful for Act 3.
Lohar's Two-Handed Source Hammer
A Handy Source Hammer
Bonuses and Perks:
- 82-87 Physical Damage
- 20% Critical Rate
- 155% Critical Damage
- +3 Strength
- +1 Warfare
- +1 Two-Handed
- 15% Chance to cause Knocked Down for two turns.
- Grants Onslaught skill
- Grants All In skill
Reward for completing the "Shadow Over Driftwood" quest. Its high damage and critical hit rate make it handy for brawlers in the mid-game.
Hanal Lechet
Combine Fire and Ice
Bonuses and Perks:
- 6-7 Water Damage
- 35-40 Physical Damage
- +2 Strength
- +1 Constitution
- +1 Two-Handed
- +1 Hydrosophist
- 25% Frozen for a turn
- 5% Chilled for a turn
- 25% Cleave Damage
- Grants All In skill
Found in a locked chest near an overturned carriage on the Reaper's Coast (Act 2). While damage isn't its strongest point, the Freeze and Chill effects make it effective for controlling opponents.
The Illuminator
Be One With Necrofire
Bonuses and Perks:
- 2-3 Fire Damage
- 11-12 Physical Damage
- 10% Critical Rate
- 150% Critical Damage
- +1 Pyrokinetic
- 50% Necrofire for a turn
- 10% Burning for a turn
Dropped by Scapor during the "Burning Pigs" questline. This mace inflicts both fire and physical damage, boasts a critical damage boost, and offers Pyrokinetic, Necrofire, and Burning effects.
Dumora Lam
Poison Becomes a Friend
Bonuses and Perks:
- +3 Intelligence
- +2 Geomancer
- +1 Dual Wielding
- Creates a 1m Poison puddle when targeting terrain
- +159% Damage
- 1 Rune Slot
- Grants Siphon Poison skill
Located in a runed chest in Dramahlihk's home plane (requires Lohse in the party and Malady alive). This wand offers strong Intelligence, Geomancer, and Dual Wielding boosts, along with poison manipulation capabilities.
Deiseis Riveil
Ramp Up Damage With an Anti-Invisible
Bonuses and Perks:
- 149-183 Physical Damage
- +5% Critical Rate
- +150% Critical Damage
- +3 Finesse
- +2 Huntsman
- +1 Ranged
- 25% Bleeding for two turns
- 25% Cleave
- Grants Glitter Dust skill
Purchased from Trader Non outside the Cathedral. This bow deals high base damage and offers significant critical damage potential. The Glitter Dust skill prevents invisibility, and it inflicts Bleeding.
Executor Ninyan's Axe
A Meister Has To Die To Acquire This Powerful Asset
Bonuses and Perks:
- 20% Critical Chance
- 160% Critical Damage
- +2 Strength
- +1 Warfare
- 10% Chance to set Frozen (1 Turn)
- 20% Chance to set Crippled (2 Turns)
- 10% Chance to set Chilled (1 Turn)
Dropped by Executor Ninyan only if killed; sparing her prevents acquisition. This axe offers strong critical hit potential, boosts Strength and Warfare, and has a chance to inflict Frozen, Crippled, and Chilled.
Chamore Doran
The Only Weapon in the Game With Its Chance Effect
Bonuses and Perks:
- 160% Critical Damage
- +2 Intelligence
- +1 Dual Wielding
- +1 Summoning
- +1 Aerotheurge
- 20% Chance to Set Sleeping (1 turn)
- Immunity to Sleeping
Purchased from Trader Ovis in Driftwood Square. Unique for its chance to put enemies to sleep, it also boosts Intelligence, Summoning, and Aerotheurge, and provides significant critical damage.
Harrowblade
Perfect for Life Steal Sustain Builds
Bonuses and Perks:
- +160% Critical Damage
- +3 Strength
- 20% Chance to Set Suffocating (1 Turn)
- 20% Chance to Set Burning (1 Turn)
- +14% Life Steal
Purchased from Quartermistress Anna in the Blackpits. Its high critical damage, chance to inflict Burning and Suffocating, and significant life steal make it ideal for sustained frontline combat.
Loic's Discipline
Eternally Burn Enemies
Bonuses and Perks:
- +160% Critical Damage
- +3 Memory
- +3 Intelligence
- +2 Pyrokinetic
- 1m Cursed Fire when targeting terrain
Acquired after defeating Loic the Immaculate. This wand significantly boosts Intelligence and Pyrokinetic, and its Cursed Fire ability deals persistent damage.
Voor D'Aravel
Perfect for Tanks
Bonuses and Perks:
- Grants Guardian Angel skill
- 9 Poison
- +3 Strength
- +2 Constitution
- +2 Warfare
- 25% Taunting Opponent for two turns
Hidden in an ornate chest in the Lizard Consulate's Garden (Arx). The Guardian Angel skill redirects damage to the wielder, protecting allies. It also deals high damage, inflicts poison, and has a chance to taunt.
The Reckoning
Perfect for Battlemages
Bonuses and Perks:
- 150% Critical Damage
- +2 Strength
- +2 Intelligence
- +2 Necromancy
Dropped by The Hammer. This mace offers high critical damage and boosts Strength, Intelligence, and Necromancy, making it excellent for battlemages.
Vord Emver
A Powerful Ranged Weapon for Cryo Specialists
Bonuses and Perks:
- 125-131 Water Damage
- 208-218 Physical Damage
- 5% Critical Rate
- 155% Critical Damage
- +3 Finesse
- +2 Huntsman
- +1 Ranged
- -1 Movement
- 20% Frozen for two turns
- 20% Life Steal
- 5% Accuracy
- Grants Cryotherapy skill
Held by a minion of Karon during the "Past Mistakes" quest. This crossbow deals high damage, boosts Finesse, Huntsman, and Ranged, and offers Cryotherapy, freezing, and life steal.
Lucian's Divine Staff
Heal and Magic Missile in One Staff
Bonuses and Perks:
- 219-267 Water Damage
- 155% Critical Damage
- +3 Intelligence
- +2 Constitution
- +2 Wits
- +2 Hydrophist
- +6 Initiative
- Grants Healing Ritual skill
- Grants Staff of Magus skill
Stolen from a chest in the Arx Cathedral. This staff offers high water damage, significant stat boosts, and the Healing Ritual and Staff of Magus abilities.
Domoh Dumora
Burn and Bleed in One Dagger
Bonuses and Perks:
- Causes Burn
- Causes Bleeding for three turns
- +110% Damage
- Causes Terrified for a turn
- Grants Backstabbing skill
Found under a pet basket outside Arhu's Chambers (Arx). This dagger inflicts high physical damage, Burning, and Bleeding, and allows backstabbing for guaranteed critical hits.
Swornbreaker
An Unrepairable Sword
Bonuses and Perks:
- +3 Strength
- +3 Intelligence
- +2 Necromancy
- 20% Accuracy
- 20% Critical Rate
- +165% Damage
- Grants Swornbreaker skill
Found in the Vault of Linder Kemm or crafted on the Nameless Isle. This sword boasts significant stat boosts, high critical hit chance and damage, and the Swornbreaker ability (breaks the pact with the God King). Its unrepairable nature limits its longevity.
Falone Scythe
A Scythe With Impressive Crit Potential
Bonuses and Perks:
- +3 Strength
- +1 Two-Handed
- 25% Decay for two turns.
- 20% Critical Rate
- 260% Damage
- Grants Living On The Edge skill
- Grants All In skill
Stolen from a statue in the Arx Cathedral. This scythe possesses the highest damage output, significant stat boosts, a high critical hit chance, and the Living On The Edge ability (temporary death immunity).