Baldur's Gate 3's eagerly awaited Patch 7 has finally been released, and the player community's response has been nothing short of phenomenal, especially regarding the flood of mods that have accompanied it.
BG3 Modding Is “Pretty Big” Says CEO Swen Vincke
mod.io Founder Says Mods Surpassed 3 Million Installs
Baldur's Gate 3's Patch 7 was rolled out in the past few days, sparking an overwhelming reaction from the player community. Since Patch 7 went live on September 5, over one million mods have been installed, as reported by Larian Studios' CEO Swen Vincke. "Modding is pretty big - we had more than a million mods installed in less than 24 hours," Vincke shared on Twitter (X). ModDB and mod.io founder Scott Reismanis further revealed that the number had exceeded 3 million installs and is still on the rise, stating, "Just ticked over 3m installs and accelerating," in response to Vincke's post.
Patch 7 has introduced a variety of new content, including new evil endings, enhanced split-screen gameplay, and the much-anticipated release of Larian’s own Mod Manager. This built-in tool enables players to effortlessly browse, install, and manage community-created mods directly within the game.
The current modding tools are available as a separate app via Steam, empowering modders to craft their own stories using Larian's in-house scripting language, Osiris. Mod authors can load custom scripts, perform basic debugging, and even publish mods directly from the toolkit.
BG3 Cross-Platform Modding in the Cards
Moreover, as highlighted by PC Gamer, a community-developed "BG3 Toolkit Unlocked"—uploaded by modder Siegfre on Nexus—features a comprehensive level editor and re-enables features previously restricted in Larian's editor. This move comes despite Larian's initial reservations about granting players full access to all development tools. "We are a game development company, we're not a tools company," Vincke told PC Gamer, emphasizing that while players have significant creative freedom, not all development tools would be supported for users.
Vincke also mentioned that the studio is actively working on supporting cross-platform modding, a feature that presents its challenges. "It's not the easiest thing in the world because we have to make it work on consoles and on PC," he explained. "We'll start with the PC version. The console version will come a bit later because it has to go through a bunch of submission processes. It also gives us the time to see whatever goes wrong and fix it."
Beyond modding, BG3's Patch 7 has brought a slew of other enhancements to the game. Players can look forward to a more refined experience with updated UI elements, new animations, additional dialogue options, and a host of bug fixes and performance improvements. With more updates from Larian on the horizon, we can anticipate further news about their plans for cross-platform modding.