
Valve's secretive new shooter, Deadlock, finally has a Steam page. This article explores the recent lifting of restrictions, the beta's impressive player numbers, gameplay details, and the controversy surrounding Valve's approach.
Valve's Deadlock: Breaking the Silence
Deadlock Officially Launches Public Availability

Valve has officially unveiled Deadlock, its highly anticipated MOBA shooter, generating significant buzz. The weekend saw the launch of its Steam page, confirming the game's existence. The closed beta recently reached a peak of 89,203 concurrent players, more than double the previous high of 44,512 on August 18th.
Previously shrouded in mystery, Deadlock's existence was only known through leaks. Valve's initial secrecy has now been relaxed, allowing streaming, community discussions, and online conversations about the game. However, it remains invite-only and in early access, featuring placeholder art and experimental mechanics.
Deadlock: A MOBA Shooter Hybrid

As reported by The Verge, Deadlock uniquely blends MOBA and shooter elements. The 6v6 combat, reminiscent of Overwatch, involves pushing lanes while managing NPC units. This creates dynamic battles where both player heroes and AI allies are crucial.
Gameplay is fast-paced, demanding a balance between commanding troops and direct combat. Frequent Trooper respawns, wave-based battles, and strategic ability use are key features. The game emphasizes teamwork and tactical depth, incorporating melee and ranged combat, along with movement options like sliding, dashing, and zip-lining. Twenty unique heroes, each with distinct abilities, further enhance strategic options. Despite its early stage, Deadlock shows promise, and Valve's focus on player feedback is a notable aspect of its release strategy.
Valve's Controversial Store Page

Interestingly, Valve appears to be circumventing its own Steam Store guidelines for Deadlock. Steam standards typically require at least five screenshots, but Deadlock's page currently features only a short teaser video.
This has drawn criticism, with some arguing that Valve, as a Steamworks partner, should adhere to the same rules as other developers. This echoes a similar controversy during a March 2024 sale of The Orange Box. 3DGlyptics, the developer of B.C. Piezophile, has voiced concerns about Valve undermining Steam's platform policies.
However, Valve's dual role as developer and platform owner complicates the application of standard enforcement. The future handling of these concerns remains to be seen.