This extensive interview with Andrew Hulshult, a prominent video game composer, delves into his career, creative process, and musical influences. It covers his work on various titles, including Rise of the Triad: 2013, Bombshell, Dusk, Amid Evil, Prodeus, Nightmare Reaper, and the DOOM Eternal DLC, offering insights into his compositional approach and the challenges of adapting his style to different game aesthetics.
The conversation also explores his transition from early work to his current, more established position in the industry, highlighting the misconceptions surrounding video game music and the importance of balancing artistic vision with financial stability. Hulshult discusses his gear, including his favored guitars, pickups, amps, and effects pedals, providing a glimpse into his sonic toolkit.
A significant portion of the interview focuses on his experiences working on DOOM Eternal's DLC, IDKFA, and his collaboration with id Software. He details the creative process, the challenges of working within the established DOOM sound, and the unexpected popularity of tracks like "Blood Swamps." The discussion also touches upon his work on the upcoming Iron Lung film soundtrack, his collaboration with Markiplier, and the differences between composing for film versus video games.
Hulshult shares anecdotes about his career, offering personal reflections on the creative process, the pressures of meeting expectations, and the importance of maintaining a work-life balance. He discusses his favorite tracks from various projects, his musical influences (including bands like Gojira and Metallica), and his approach to constantly learning and improving his craft. The interview concludes with a discussion of his current workflow, his thoughts on recent Metallica albums, and a look at his most prized piece of music memorabilia.
This provides a comprehensive overview of the interview, maintaining the original image placements and formats.