这是一位著名的视频游戏作曲家安德鲁·赫尔肖特(Andrew Hulshult)的广泛采访,深入研究了他的职业生涯,创作过程和音乐影响力。它涵盖了他在各种标题上的作品,包括 三合会的崛起:2013 , bombshell , dusk , er evil , prodeus , 噩梦receper 和 doom Evernal dlc,提供见解他的作品方法以及使自己的风格适应不同游戏美学的挑战。
对话还探索了他从早期工作到他目前在该行业中更加确立的地位的过渡,突出了围绕视频游戏音乐的误解以及平衡艺术愿景与财务稳定性的重要性。 Hulshult讨论了他的装备,包括他最喜欢的吉他,拾音器,放大器和效果踏板,可瞥见他的声音工具包。
A significant portion of the interview focuses on his experiences working on *DOOM Eternal*'s DLC, *IDKFA*, and his collaboration with id Software. He details the creative process, the challenges of working within the established *DOOM* sound, and the unexpected popularity of tracks like "Blood Swamps." The discussion also touches upon his work on the upcoming *Iron Lung* film soundtrack, his collaboration with Markiplier, and the differences between composing for film versus video games.
Hulshult shares anecdotes about his career, offering personal reflections on the creative process, the pressures of meeting expectations, and the importance of maintaining a work-life balance. He discusses his favorite tracks from various projects, his musical influences (including bands like Gojira and Metallica), and his approach to constantly learning and improving his craft. The interview concludes with a discussion of his current workflow, his thoughts on recent Metallica albums, and a look at his most prized piece of music memorabilia.
这提供了访谈的全面概述,并保持了原始图像的位置和格式。