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Till you Last: Safe Zone

Till you Last: Safe Zone

3.1
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Game Introduction

Dive into the immersive world of SANDBOX Simple Strategy Endless Defense Base Building, Unit Survival Simulator! Currently in Early Access, we thank you for your support as we continue to refine and expand this casual yet realistic sandbox simulator. Your mission is to prosper your zone, transforming it into a safe fortress. You'll have the chance to rescue civilians, deciding whether to integrate them into your population or evacuate them for their ultimate safety. Enhance your community's quality of life, combat foes and infected using a variety of tactics and strategies, and utilize an extensive range of units, air and land vehicles (work in progress), buildings, and weapons. Navigate through randomized events (work in progress) that range from minor to catastrophic, all managed from the power of your mobile phone!

Experience SANDBOX Gameplay at your fingertips, inspired by survival colony, RTS, and sandbox simulation games on PC, with survival elements to be implemented.

Minimum Specs for Acceptable Performance:

  • DEVICE: Oppo A5S, Equivalent or Better
  • CPU: Octa-core (4x2.3 GHz Cortex-A53 & 4x1.8 GHz Cortex-A53) Equivalent or Better
  • GPU: PowerVR GE8320 Equivalent or Better
  • RAM: 32GB 3GB RAM Equivalent or Better

v0.1 Released:

  • Endless Defense Outpost/Base Building Survival RTS SANDBOX
  • Units and Buildings function and logic
  • Endless Zombie Horde: they get faster with each kill
  • Civilian/Workers/Builders Management
  • Resource Collection logic and Requirements
  • Units, Buildings and Resources Saving
  • One-Trusty Main Sentry Gun with Level Upgrades
  • Simple Basic Research Tree
  • Tactical Command System for Units

WIP v0.2 to be Released:

  • Reported Bugfixes - need the player's input! Thanks!
  • Early Features Improvement
  • Vehicles: Civilian and Military vehicles
  • Random Interactive Events: Civilian Rescue Bus Crash, Helicopter Crash, Plane Crash, Essential Resources Drop - needs to be improved
  • Main Sentry Gun Upgrade Improvements and Features
  • Player's Suggestion: to be collected

Not Started Yet v0.3 Release:

  • Reported Bugfixes - need the player's input! Thanks!
  • Civilians & VIPs Rescue Operations
  • Expedition
  • In-depth Research Trees and Upgrades
  • Unit Gears and individual Customization
  • Explosives: Artillery, Grenade Launchers, Rockets
  • Man/Unmanned Emplacements
  • Population's Mood Happy and Sad System

Not Started Yet v0.4 Release:

  • More Sandbox Options: Grid Size, Starting Units, Starting Resources
  • Enemy Variants and Otherworldly Species
  • Enemy Pathing and Logic Improvement
  • Raiders Human
  • Unit Cover System

Not Started Yet v0.5 Release:

  • ART & ANIMATION IMPROVEMENTS/REWORKS!
  • FPS Performance Optimization!
  • Random Events on Expeditions

Not Started Yet v0.6 Release:

  • Weather System
  • Day and Night Cycle System
  • Quarantine Facility
  • Infection System

Misc. Features to be Implemented:

  • Unit Customizations
  • Theme Customization
  • and More to be Envisioned!

Rest assured, this project won't be considered finished until I'm satisfied with it. Your continued support means the world to me!

Known Issues/Bugs:

  • Walls/Defenses are doubled/Tripled Layered after loading a saved game (Making your Walls super ultra sturdy just like what the future president wants the wall to be)
  • Zombies/Infected are super fast on 5000 Kills, 1000 Evacuated and above upon continuing a saved game
  • Low FPS on Main Menu (investigating but not a priority at the moment, apologies)
  • Fairly large install size due to the How-To-Play Animations (I used uncompressed frames from GIFs to make the animations smooth and clear)
  • (Priority) Rescued Survivors in Holding disappear when continuing a Saved Game; will be fixed in the next update. For now, the workaround is to evacuate them on the chopper before quitting/exiting the game.
  • Already dead Single Units are alive upon Continuing a Saved Game
  • Workers and Builders Count are reset to 4/5 upon Continuing a Saved Game
  • Sometimes Builders are stuck on building something invisible (they can still work to build and unbuild the latest command)
  • Sometimes Builders are stuck between built walls; you can use the finger tool in utilities options for interacting with the units.
  • Workers will wander off sometimes; you can toggle the collection tool to make them go back to work.
Till you Last: Safe Zone Screenshot 0
Till you Last: Safe Zone Screenshot 1
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