Elden Ring Nightreign's director, Junya Ishizaki, recently unveiled significant gameplay changes. The game will feature dynamically generated landscapes, including volcanoes, swamps, and forests, transforming the map into a massive, ever-changing dungeon.
"We wanted the map itself to feel like a gigantic dungeon, allowing players to explore it in new ways each time. At the end of the third in-game day, players will need to choose a boss to face." - Junya Ishizaki
This roguelike element isn't a trend-chasing move, Ishizaki clarifies; it's designed to intensify the RPG experience. By the third in-game day, players must select a final boss, influencing their preparation and route. This strategic choice allows for diverse playthroughs and encourages players to adapt their strategies.
"Upon choosing a boss, players may consider the best way to prepare for the fight, which could alter their route on the map. We wanted to give players that freedom— for example, deciding, 'I need to acquire poisonous weapons to counter this boss.'" - Junya Ishizaki
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