Intergalactic: The Heretic Prophet promises to offer players a significantly broader range of freedom than the studio's past endeavors. Inspired by the expansive world of Elden Ring, the developers are set to introduce mechanics that emphasize open-world exploration. Journalist Ben Hanson shares that the game will unfold on a single expansive planet, where players will delve into the mysteries of a lost civilization and explore a burgeoning new religion, pivotal to the storyline. While it remains to be seen how closely the game will align with traditional open-world concepts, it's clear that the developers are steering away from the linear structures of their previous works.
The Heretic Prophet marks the studio's inaugural project where players will navigate the game solo, without the support of companions or allies. Neil Druckmann emphasizes the studio's goal to evoke a profound sense of solitude within an uncharted universe, while also deeply exploring themes of faith and religion. The narrative unfolds in an alternate future on the planet Sempiria, isolated from the rest of the galaxy for over 600 years. Here, bounty hunter Jordan Moon steps in as part of her contract.
Druckmann further reveals that the game's development drew inspiration from titles like Half-Life 2 and Monkey Island. This suggests a move away from conventional hints towards a narrative style where players must piece together the story from scattered fragments themselves.
Announced at TGA 2024, Intergalactic: The Heretic Prophet currently does not have a confirmed release date. Fans are eagerly awaiting further details on this intriguing new venture into an expansive, solo-driven universe.