Marvel Rivals Addresses Low FPS Damage Issue Affecting Several Heroes
Players of Marvel Rivals experiencing reduced damage output at lower FPS settings, particularly affecting heroes like Dr. Strange and Wolverine, can expect a resolution. The developers have acknowledged a bug impacting damage calculations at 30 FPS, impacting several heroes including Magik, Star-Lord, and Venom. This issue, stemming from the game's client-side prediction mechanism, causes inconsistencies in damage dealt at lower frame rates compared to higher settings (60 or 120 FPS).
While a precise fix date isn't confirmed, the development team is actively working on a solution. The upcoming Season 1 launch on January 11th is anticipated to include a fix or significant mitigation of the problem. Community reports indicate the issue is more noticeable against stationary targets. Wolverine's Feral Leap and Savage Claw abilities are specifically mentioned as affected.
Despite early concerns about hero balance, Marvel Rivals has garnered significant community approval, boasting an 80% player approval rating on Steam based on over 132,000 reviews. The developers' commitment to addressing this FPS-related bug underscores their dedication to maintaining a positive player experience. If the Season 1 update doesn't completely resolve the issue, a subsequent patch is planned.