The 2025 Game Developers Conference (GDC) State of the Game Industry report highlights a significant shift in game development focus. A striking 80% of developers are prioritizing PC game creation, a 14% surge from the previous year's 66%.

PC Dominance and the Steam Deck Factor

The report, an annual survey of global game developers, attributes this increase, in part, to the growing popularity of Valve's Steam Deck. Although not a selectable platform option in the survey, 44% of respondents who selected "Other" specified the Steam Deck as a target platform. This reinforces the PC's leading position in the gaming market, a trend that has steadily grown from 56% in 2020. The emergence of user-generated content (UGC) platforms like Roblox and Minecraft, and the anticipated release of the Switch 2, haven't significantly altered this dominance.

The Live-Service Landscape

The report also reveals that one-third (33%) of AAA developers are currently engaged in live-service game development. Across all respondents, 16% are working on live-service titles, with another 13% expressing interest. However, a significant 41% are not interested, citing concerns such as declining player engagement, creative limitations, potentially exploitative practices, and developer burnout. GDC points to market saturation as a major challenge, exemplified by recent high-profile cancellations like Ubisoft's XDefiant.
Geographic Representation Concerns

A subsequent PC Gamer article highlighted a significant underrepresentation of non-Western developers in the GDC survey. Nearly 70% of respondents hailed from Western countries (US, UK, Canada, Australia), with notable absences from major gaming regions like China and Japan. This raises concerns about potential biases in the report's findings and their applicability to the global game development landscape.