A Roguelike Simulation Management Game
This game blends Roguelike elements with simulation management, drawing inspiration from Civilization IV and the Civilization series. Instead of complex processes, however, it employs a minimalist approach: each year, the player, as king, chooses one of three options presented from a vast array of randomized events.
Starting in 1 AD, you'll face a diverse range of challenges: technological advancement, policy implementation, construction projects, religious expansion, diplomacy, recruiting advisors, disaster management, riot control, conquest, and defense against invasions.
The objective is to build a lasting empire, ensuring continuous population growth from a small tribe to a mighty kingdom, and finally, to a global empire. The core gameplay loop revolves around making strategic choices from presented options to achieve this long-term goal.