Home News Capcom Aims to Optimize Monster Hunter Wilds PC Requirements

Capcom Aims to Optimize Monster Hunter Wilds PC Requirements

Author : Amelia Update:Apr 20,2025

As the release date for Monster Hunter Wilds on February 28 approaches, Capcom is actively working to lower the game's recommended GPU requirements. This news was confirmed via the official German Monster Hunter X/Twitter account, which also mentioned that Capcom is considering the development of a standalone PC benchmarking tool to help players gauge their system's compatibility.

Currently, Capcom suggests an Nvidia GTX 1660 Super or AMD Radeon RX 5600 XT to achieve 30 FPS at 1080p. These minimum requirements entail running the game at an internal resolution of 720p and using DLSS or FSR for upscaling, set to the "lowest" graphics setting. For those aiming for 60 FPS at 1080p, the recommended GPUs are the RTX 2070 Super, RTX 4060, or AMD RX 6700 XT, with upscaling and Frame Generation technologies enabled. It's worth noting that only the RTX 4060 supports Nvidia Frame Generation, while the other two rely on FSR 3, which showed ghosting artifacts during the previous Monster Hunter Wilds beta.

Digital Foundry advises that using Frame Generation to target 60 FPS might not be optimal, suggesting a baseline of 40 FPS for third-person titles. Running the game below 60 FPS with upscaling can lead to increased latency, making gameplay feel less responsive.

During the open beta test, players with lower-end hardware, even those with mid-range cards like the RTX 3060, faced challenges. A notable issue was a low-LOD bug that prevented the game from loading high-quality textures for characters and monsters.

Monster Hunter Wilds is built on the RE Engine, which has been utilized in titles such as Resident Evil 7, Devil May Cry 5, Monster Hunter Rise, and Street Fighter 6, delivering smooth performance across various platforms. However, the engine has shown limitations with larger open-world games like Dragon's Dogma 2, which experienced performance issues on both consoles and PC. This could be a concerning sign for Monster Hunter Wilds. With an early February open beta and a late February launch on the horizon, Capcom's efforts to reduce GPU requirements could be crucial for the game's success on PC.

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