Former BioWare developers have criticized EA's assessment of Dragon Age: Dreadwolf's underperformance and subsequent restructuring of BioWare. EA CEO Andrew Wilson attributed the game's failure to a lack of broad appeal, suggesting the need for "shared-world features and deeper engagement" alongside strong narratives to expand the player base. This statement implied that incorporating multiplayer elements would have boosted sales.
However, this interpretation clashes with the game's development history. As previously reported, Dragon Age: Dreadwolf underwent a significant development reboot, shifting from a planned multiplayer game to a primarily single-player experience. This pivot, reportedly mandated by EA, was described by BioWare staff as a miraculous achievement given the circumstances.
Prominent former BioWare developers voiced their dissent on social media. David Gaider, former narrative lead on Dragon Age, argued that EA's conclusion – that the game should have been live-service – is short-sighted and self-serving. He suggested EA should emulate Larian Studios' success with Baldur's Gate 3, focusing on the core strengths of the Dragon Age franchise that previously drove strong sales, rather than forcing ill-fitting multiplayer elements.
Mike Laidlaw, another former Dragon Age creative director, expressed his strong opposition to fundamentally altering a successful single-player IP into a purely multiplayer game, stating he would likely resign if faced with such a demand.
The fallout from Dragon Age: Dreadwolf's underperformance has led to BioWare's restructuring, focusing solely on Mass Effect 5 and resulting in significant staff reductions. EA's CFO, Stuart Canfield, acknowledged the changing industry landscape and the need to prioritize high-potential projects, indirectly confirming the studio's downsizing. The future of the Dragon Age franchise now appears uncertain.