A leaked internal Sony video reveals the company's experimentation with AI-powered PlayStation characters. The Verge reported on a video, allegedly from PlayStation Studios' advanced technology group, showcasing Aloy from the *Horizon* games as an AI character. The video's removal from YouTube following a copyright claim from Muso (a company listing Sony Interactive Entertainment as a client) suggests its legitimacy. IGN has reached out to Sony for comment.
The video, as described by The Verge, features Sony Interactive Entertainment's director of software engineering, Sharwin Raghoebardajal, conversing with an AI-powered Aloy. The technology utilizes OpenAI's Whisper for speech-to-text, GPT-4 and Llama 3 for dialogue and decision-making, Sony's Emotional Voice Synthesis (EVS) system for speech, and Sony's Mockingbird technology for facial animation.
The conversation includes questions about Aloy's well-being and her quest to find her mother. Aloy's AI-generated voice differs from voice actress Ashly Burch's portrayal, exhibiting a robotic quality. Her facial animations are described as stiff and lifeless. Interestingly, Aloy reveals her identity as a clone of Dr. Elizabeth Sobeck.
The demo transitions into the *Horizon Forbidden West* game world, continuing the conversation within the game environment. The interaction between the player and the AI character is noted as slightly jarring. The irony of using Aloy, given the *Horizon* storyline, is also highlighted. The demo is presented as a prototype developed with Guerrilla Games, showcasing the technology's potential. While Sony hasn't confirmed plans to integrate this technology into public-facing products, the video demonstrates their investment in AI.
Sony's exploration of AI isn't surprising, given the industry-wide interest. Microsoft's commitment to AI, including their Muse AI for game design, is mentioned. The use of generative AI, however, has faced criticism regarding ethical concerns, rights issues, and the quality of generated content. Keywords Studios' failed attempt to create an entirely AI-driven game highlights the limitations of current technology. EA and Capcom have also publicly acknowledged their explorations of generative AI.
Asad Qizilbash, head of PlayStation Productions and head of product at PlayStation Studios, emphasized the importance of AI in video games for younger generations seeking personalized experiences. He cited the potential for AI-driven NPCs to interact with players based on their actions. Activision's recent admission of using generative AI for some *Call of Duty: Black Ops 6* assets, amidst criticism, is also noted.
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