Valve has recently released a major update for Deadlock, introducing a comprehensive overhaul of the game’s map design. Previously featuring four lanes, the updated version now consolidates into three, aligning its structure more closely with conventional MOBA formats. This shift is anticipated to reshape gameplay dynamics, compelling teams to rethink how they allocate resources. Historically, characters were distributed in a "1 vs 2" setup per lane, but with the new configuration, each lane will likely accommodate two heroes, prompting a strategic evolution.
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The redesign extends beyond lane adjustments, impacting numerous map elements such as neutral camps, buffs, and additional interactive components. To aid players in acclimating to the revamped layout, Valve has incorporated a new "map exploration" mode. This feature provides an opportunity to navigate the environment free from enemy or ally interference, facilitating a smoother transition for newcomers.
In parallel, the update modifies the Soul Orb system, allowing players to gather souls even when they don’t secure the final kill. This tweak should expedite resource collection. Furthermore, adjustments have been made to soul effects, notably reducing hover times in the air.
Additional enhancements encompass refinements to sprint mechanics and character balancing, alongside enhanced compatibility with cutting-edge technologies such as DLSS, FSR, NVIDIA Reflex, and Anti-Lag 2.0. The patch also optimizes overall performance and addresses a range of bugs. For a detailed summary of all modifications, refer to the official patch notes page.