Josef Fares, the creative mind behind Hazelight Studios, recently shared exciting updates about their upcoming game, Split Fiction, in an interview with MinnMax. Fares reaffirmed the studio's commitment to steering clear of live-service models and microtransactions, emphasizing their dedication to crafting exceptional gaming experiences without compromising their vision.
"We're not going public. No microtransactions. We focus solely on delivering great gaming experiences."
Fares revealed that the main storyline of Split Fiction is expected to last around 12-14 hours, a duration comparable to their previous hit, It Takes Two. For players eager for more content, including optional missions, the total playtime could extend to 16-17 hours.
While Hazelight has built its reputation on cooperative gameplay, Fares hinted at the potential for future single-player projects. He also disclosed that the budget for Split Fiction is double that of It Takes Two, yet the studio remains firm in its decision to avoid post-launch DLC, ensuring that all features are available to players from the game's launch day.
Mark your calendars for March 6th, as Split Fiction is set to launch globally on PC, PS5, and Xbox Series X|S. With Hazelight's proven track record and this new ambitious project, gamers have plenty to look forward to.