Home News Interview: Goddess Order Developers Discuss How to Build a Fantasy RPG World

Interview: Goddess Order Developers Discuss How to Build a Fantasy RPG World

Author : Peyton Update:Feb 19,2025

This interview features Ilsun (Art Director) and Terron J. (Contents Director) from Pixel Tribe, the developers behind the upcoming Kakao Games title, Goddess Order. They discuss the pixel art, world-building, combat design, and future plans for this mobile action RPG.

Pixel Tribe Interview: Crafting Goddess Order

Droid Gamers: What inspires the pixel sprites in Goddess Order?

Ilsun: Goddess Order’s high-quality pixel art aims for a console-level aesthetic, emphasizing narrative. Inspiration draws from a broad range of games and stories, focusing on the subtle nuances of experience rather than direct imitation. The creative process involves a collaborative approach, with the initial characters (Lisbeth, Violet, and Jan) shaping the overall art style through team discussions and feedback from writers and combat designers. Character concepts evolve through collaborative brainstorming, refining ideas and details together.

Droid Gamers: How does world-building begin in a fantasy RPG like Goddess Order?

Terron J.: World-building starts with the core characters—Lisbeth, Violet, and Jan. Their inherent characteristics, missions, and stories drive the creation of the game's world. The narrative unfolds organically from these characters, revealing their growth and heroism within the kingdom. The emphasis on manual controls in the game stems from the powerful personalities of these characters.

Droid Gamers: How are combat styles and animations designed?

Terron J.: Goddess Order’s combat system features three characters with turn-based combat and link skills. Design focuses on creating unique roles and positions for each character, balancing offensive, defensive, and support capabilities. The timing of link skills is crucial for strategic advantage. Adjustments are made to ensure each character contributes uniquely and controls remain intuitive.

Ilsun: Visual representation is key. Weapon choice, appearance, and movement are carefully considered to reflect character personality and concept. Despite the 2D pixel art, characters exhibit three-dimensional movements, enhancing visual impact. The team uses real-world weapons to study movement for authenticity.

Terron J.: Technical optimization is paramount for smooth mobile gameplay. The team ensures consistent performance across devices, preventing interruptions to combat or cutscenes.

Droid Gamers: What's next for Goddess Order?

Ilsun: Future updates will focus on expanding the narrative, adding side quests, treasure hunts, and challenging advanced content. The team plans continuous updates to both chapter and origin stories, improving controls and gameplay.

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