Elden Ring Nightreign: No In-Game Messages, But Enhanced Asynchronous Features
FromSoftware has confirmed a significant departure from the traditional Soulsborne formula for its upcoming title, Elden Ring Nightreign. Unlike its predecessor, Nightreign will not feature an in-game messaging system. This decision, according to game director Junya Ishizaki (in a January 3rd interview with IGN Japan), is a practical one. The fast-paced, multiplayer-focused design of Nightreign, with anticipated play sessions of around 40 minutes, leaves insufficient time for players to engage with the asynchronous messaging system that has become a hallmark of the Soulsborne series.
The absence of in-game messages doesn't mean a complete removal of asynchronous gameplay elements. FromSoftware plans to retain and even improve upon other features. The bloodstain mechanic, for example, will return, offering players even more information and opportunities than before, allowing them to learn from others' deaths and even loot their spectral remains.
A More Focused, Intense Experience
The omission of the messaging system aligns with FromSoftware's vision for a more compressed, intensely paced RPG experience. The game's three-day structure further emphasizes this design philosophy, aiming to minimize downtime and maximize variety. Ishizaki described the goal as creating "a compressed RPG."
Nightreign, revealed at The Game Awards 2024, is currently slated for a 2025 release, though a precise launch date remains unannounced.