This extensive interview with Christopher Ortiz, creator of the acclaimed game VA-11 Hall-A, delves into his career, inspirations, and the highly anticipated new project, .45 PARABELLUM BLOODHOUND. Ortiz discusses the unexpected success of VA-11 Hall-A, its merchandise, and the challenges of porting to different platforms, including the abandoned iPad version. He also reflects on working with his team, including artist MerengeDoll and composer Garoad, and shares insights into his creative process and inspirations, referencing artists like Gustavo Cerati and Meiko Kaji.
The conversation covers a wide range of topics, including Ortiz's thoughts on Suda51's work, the challenges of navigating Argentinian import regulations, and the development process of .45 PARABELLUM BLOODHOUND, emphasizing the game's unique blend of action and visual novel elements. He reveals the inspirations behind the game's visual style and character designs, drawing parallels to the aesthetics of Milan and Buenos Aires.
Ortiz also discusses the positive fan reaction to .45 PARABELLUM BLOODHOUND, the team's approach to development, and future plans, including potential console ports and the possibility of a future demo. The interview concludes with a discussion of Ortiz's coffee preferences and a reflection on the current state of indie game development.